This was the very first project done during the first semester. My first impression on game art and how to create a game.
I always loved to create adorable characters with a quite simple style. The whole team was excited about the idea, especially as for the first game. For this projects I was responsible for the art and continuous style as well as the style guide.
I always loved to create adorable characters with a quite simple style. The whole team was excited about the idea, especially as for the first game. For this projects I was responsible for the art and continuous style as well as the style guide.
Onion's Adventure is a 2D platformer. It is about a cute little Onion living in the forest village with her family until the destructive insects came. Separated from her family, Onion jumps her way through the forest to reach the save hideout and find her family there. She has to be careful, she needs to avoid the insects or else she gets eaten by them. But she is not alone! Her friends Spiderbuddy, Firemanda and Krakenmushroom are here to help her!
Characters
Besides the concept of the main character Onion, there used to be another character with her: Spiderbuddy. The thought of Oinions buddy as a hook got cancelled, since the team still loved the idea of Spiderbuddy, we kept them as the Tutorialspider within the game.
The first characters, after the main ones, were the enemies. Instead of four we insisted on three enemies since one of them had the same but slower threat pattern as another one.
Environment
For the environment I did some assets the character has to interact with, even if it is only for walking on it or climbing. Besides that there also non interactive assets, the decoratives, to embelish the assets alltogether by looking more natural.
For the background we used different layers to create a parallax effect by including the foreground as well.
It is important to let the player realize the path of where to go without getting confused by the background.