
The Cover of the game. The whole image is made by Nora Symmank. I've changed the mood of the seeting by adjusting the colors, adding the glitch around the image as well as creating the logo. I've also created and included the character within the image.


A spritesheet to give the same assets of the different settings the same meaning.

The variety of enemies the player would have met. Since there are a sprite for a plant and a chest, we've decided to vreate mimicry enemies. Either the object contains an item or fights the player first.

Even though the initial thought of enemies for the cybersetting was different, it was crucial to keep a continuity for the player to be sure which creature resembles the fantasy one.

Enemies that appear only once.

The presskit.

The loading gif when reaching the website.

A glitched version of the loading gif for social media.